GDP102 was my first foray into the development of a project within a group, submissions included were the conceptualization and build of a single-player vertical slice, alongside a design presentation pertaining to the vertical slice. Together alongside two other students, we developed and submitted the project which was entitled Kings Collector: Profundis Undercroft. My role within the project was to build the level within Unreal Engine, alongside writing the code, designing basic U.I/UX and designing the splash screen.
During my time in ACR101, i built a couple of portfolios showcasing the development of a concept game project entitled Solemn Vow. The project was pitched as a side-scrolling RPG featuring a core gameplay element of two alternative dimensions the player could access, each with it's own unique style generally inverted from the other.
Throughout GPF104 i collaborated with fellow student developers to build a short demo game, from conceptualiztion to development management (via HackNPlan) we successfully built a small platforming game within Unity entitled Premise To Peak. My role within the project was Asset creation, coding, UI/UX design and general direction. The Demo is public and available on Itch.io.